Damn it! I thought as I threw the Necronomicon down in irritation. Why is summoning Satan so (relatively) easy, yet the Ancient Ones are such a pain in the arse?
The book hit the floor with a odd-sounding thud, which was strange–in hindsight–because it wasn’t that heavy, being a paperback.
“I just don’t get it,” I said aloud, which I often do when I am either alone, or when I am not, I am so irritated that I can care less what other people think.
“I must being doing something wrong,” I picked up the book again, and thumbed through it. “How can I summon Cthulhu to convince Guillermo Del Toro to make “At The Mountains Of Madness” if I can’t make heads or tails out of Abdul Alhazrad’s so-called “accursed” text?”
“Heh. I’d be a cursing too if I had to read through this stuff.”
I’ll try again later.
Lately, when I am not attempting to summon deities from another reality, I have been playing “Prey.” This game has cool visuals, and has a very Gigerish feel to it as you proceed further in the game.
Don’t let the opening clip below fool you. When I first saw the stiff Daz-like figures, I was ready to move on, though I am glad I didn’t because this game is so cool.
Besides innovative graphics, which is remarkable considering it was released in 2006, you’re treated to an engaging and challenging storyline that will keep you guessing.
And one of the best features about the game: You can’t die, which is not the same as saying that your character cannot be killed. Whenever that happens your character is transported to the spirit world–Native American beliefs figure into the gameplay quite a bit–where you’re given the opportunity to replenish both your character’s physical body (represented by a red figure) as well as his spiritual one (represented by blue).
For $12.99 at the App Store cost, it’s a lot of bang for the buck.