Legendary Pictures can certainly use a hit, after the dismal performance of Black Hat and Seventh Son. That being said, I hope that Guillermo del Toro’s Crimson Peak is the movie that does it for them.
That being said, there are a few things riding against it.
First off, it’s rated R, which means that no one under 17 can see it without a parent or guardian, though that hasn’t stopped American Sniper from pulling in the bucks (though the only thing that the two movies are their rating and that they both have actors in them).
The movie looks gorgeous–it’s from del Toro, after all–though unlike his prior productions there appears to be overt sexuality, something only hinted at, if that, in his prior productions.
The halcyon days when trailers simply existed to inform viewers about a particularly movie, as opposed to being events in and of themselves, is pretty much a thing of the past. If I had any doubts, then the email I received from The Hollywood Reporter removed them.
It explains that the trailer for the J.J. Abrams-directed Star Wars: The Force Awakens (I still can’t stand that subtitle) will be shown in 30 theaters from one end of the country to the next.
And I wouldn’t be a bit surprised to hear that there are instances where people attend showings just to see it, and leave as soon as it’s finished. I am not sure what such a hunger for movie-related information means, though I have a feeling that it’s not a good thing because it reflects a preoccupation that is perhaps better reserved for more tangible, more real things.
Then again, keep in mind this is coming from someone who had has a huge nerdgasm whenever a new Marvel Studios movie (or Guillermo del Toro directs a new feature) turns up, so perhaps I am not the best person to make such points.
I’ve played the original Dragon Age, if I recall, for less than a half hour before I lost interest. That’s more a commentary on me being really fickle more than anything else.
In other words, it doesn’t take much for me to lose interest in something.
For instance, if the control scheme is a bit unusual and takes adjusting to, then–more often than not–I’m done.
Hell, remember Defender?
I enjoyed watching people play it but never bothered myself. Why? Too many damn buttons to keep track of; not exactly what I would call intuitive.
That being said, I don’t recall Dragon Age looking anything like the animatic above, which implies that the gameplay may have changed from what I remember.
And while the Breach, where the monsters came from in Pacific Rim is an idea that I don’t think can be copyrighted, though it strikes me as sort of odd that the makers of the game–if the trailer is to believed–essentially took the concept, and just moved it to the sky, as opposed to the bottom of the ocean.
And they even call it the same thing.
I caught Ouija last weekend, and it was okay; by which I mean that it wasn’t the worst movie I’ve seen (which barely qualifies as praise). It had moments of interest, though thematically as well as visually it played out eerily similar to movies like The Conjuring, Annabelle and Insidious (which were also produced by Blumhouse Pictures, which I hope is just a coincidence).
What happened to the days when horror movies weren’t afraid to take a risk or two?
When a movie might actually do something that might offend someone’s sensibilities, but as a result end up at the very least an interesting exercise, if nothing else. And the thing is, it’s not about money because movies like Ouija, The Conjuring and Insidious–which I use purely as examples–aren’t particularly expensive, which in the past often meant that filmmakers could do something a bit out of the ordinary because no one was going bankrupt if the movie tanked.
Originally the movie Ouija was going to be huge, in terms of budget, before Universal (the studio releasing the horror feature) balked and almost abandoned the project. The story was tweaked, and it was brought in significantly cheaper, and the rest is history.
It always mystified me why it was originally planned as a big-budget feature (other than the property being owned by Hasbro, the people behind–or should I say culpable–for the Transformers). The movie revolves around a ouija board, a Hasbro product by the way, which are creepy just sitting on a table, never mind interacting with the damned (pardon the pun) thing.
And while I think that Universal not producing Ouija as an expensive feature was a great idea (which should pay dividends at the box office) abandoning Guillermo del Toro’s version of H.P. Lovecraft’s At The Mountains Of Madness wasn’t.
Guillermo del Toro, coming off the success of How To Train Your Dragon 2 (it’s earned over $535 million worldwide) has also produced the upcoming The Book of Life. Judging from the trailer it looks like it could be fun but I have a few caveats: First, it’s a cartoon that revolves around the Mexican Day of the Dead, yet there’s only one main actor–Diego Luna–who’s Spanish (Zoe Saldana doesn’t count. She was born in New Jersey and and later, when she was 10, moved to the Dominican Republic with her family).
Looking at the credits on IMDB that’s actually not the case, but I hope they don’t end up window-dressing in a movie that’s about an aspect of their culture.
Typically when horror-maestro Guillermo Del Toro creates something I am one of the first to acknowledge the sheer awesomeness of his work because few directors, in my experience, have such an eye for the small details that make a movie, be it science fiction, horror, or whatever, particularly memorable.
His most recent project, a videogame that expands the universe of Silent Hill, called Silent Hills, I am not sure what to think about. I should also mention that it didn’t help that the first time that I saw the trailer that someone was playing the game and talking over it as well.
Minus the additional soundtrack, the PT (playable trailer) appears pretty atmospheric, though only mildly creepy, which considering that it comes from Del Toro and Hideo Kojima, considered to be one of the most influential game designers, concerns me a bit.
Though seeing is not the same as playing, though the game may indeed be terrifying, in the tradition of Silent Hill. Being that I don’t own a Playstation, here are Brian Altano and John Ryan of IGN playing it, and offering a running commentary.