I’ve played the original Dragon Age, if I recall, for less than a half hour before I lost interest. That’s more a commentary on me being really fickle more than anything else.
In other words, it doesn’t take much for me to lose interest in something.
For instance, if the control scheme is a bit unusual and takes adjusting to, then–more often than not–I’m done.
Hell, remember Defender?
I enjoyed watching people play it but never bothered myself. Why? Too many damn buttons to keep track of; not exactly what I would call intuitive.
That being said, I don’t recall Dragon Age looking anything like the animatic above, which implies that the gameplay may have changed from what I remember.
And while the Breach, where the monsters came from in Pacific Rim is an idea that I don’t think can be copyrighted, though it strikes me as sort of odd that the makers of the game–if the trailer is to believed–essentially took the concept, and just moved it to the sky, as opposed to the bottom of the ocean.
And they even call it the same thing.
