I honestly don’t know about this movie, both literally and figuratively because it doesn’t feel as if there’s any particular reason to make it more than someone thought that the video game is awesome and would makes a great movie.
And who knows? Maybe it will, maybe it won’t (I said I don’t know).
Though what’s more pressing at the moment is the Animus, and what to me looks like a (relatively apparent) logic hole. In the screenshot from the video below you’ll not notice that I’ve included a scene where an arm of the device that’s part of the Animus process is attached to Fassbender’s back.
As far as I can tell, the point is to mimic the motions his past aspect is going through, so if he falls, the arm lifts him to an approximate height, so he can mimic the motion in the present day.
Now here’s the problem: The space where the Animus looks to be set up looks far too small to mimicking the actions of what his avatar is going through.
For instance, you see scenes of Fassbender’s avatar literally diving off buildings that look hundreds of feet tall.
The point being, I’m guessing that that mechanical arm has to be approximately the same distance from the ground as the leap his past self is making or he’s going to be a handsome splash on the ground.
It’s a little thing, but little things count, especially when you’re supposedly establishing a new franchise.