Alien: Isolation, if the trailer does the game any justice, is gorgeous. The original Alien, the movie that came out in 1979, directly inspired the videogame and was (and still is to many) considered to be one of the scariest movies ever made.
The game play (as far as I can tell) as well as cinematics are directly based on the movie, down to reintroducing familiar characters like Dallas (Tom Skerritt), Lambert (Veronica Cartwright), Ash (Ian Holm), Parker (Yaphet Kotto), Ripley (Sigourney Weaver) and I assume Brett (Harry Dean Stanton, who recently turned up in last year’s The Avengers) as well as flashbacks to Kane (John Hurt).
As I said, it’s an attractive game, but begs the question: Why are they mining so deeply into the Alien franchise? While some of the sequels weren’t particularly good (arguably, Alien 3 and indisputably, Alien: Resurection, the screenplay which was written by Joss Whedon), you can’t mine the past–in either games or movies–if the makers of either expect to have any sort of a future.
Which is why I am wondering why the designers of the game didn’t use a new scenario and characters that revolved around the Alien and an isolated group of humans. If the gameplay was good I am reasonably sure that players would have no issue with characters they were unfamiliar with.